Secrets Mudborne Game Top



Using the genetic keys of the new species you create you can unlock the paths between the waking and dreaming worlds, explore the land of those still hibernating, and embark on a journey to help restore the lost populations and find out what happened.

Ell is currently getting distracted by making Mudborne (a spiritual sequel of sorts to APICO) that had a new demo released in 2024 and is scheduled to release in early 2025, after which Snacktorio's full release will be worked on.

You don't see too much of this in the demo but there’ll be a lot more aesthetic control too outside the frog ‘decor’ items like the spas and the arches - flooring, decoration, ability to plant and move natural resources etc

Rift Breach was a small game made in 3 weeks as part of a personal game jam by Ell. Taking inspiration from roguelikes, dungeon crawlers, and metroidvanias, they wanted to experiment with having the player themselves decide the layout of the dungeon, and how that would effect 'keys' being a resource.

Mudborne is being created by ellraiser, one half of the indie-dev studio, TNgineers. A spiritual successor of sorts to APICO, Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, with experimentation being encouraged.

It originally started as a gamejam entry for FletchFest 2023, with the theme of ‘pond’. Ell had always joked about ‘what if APICO but frog?’ before, and this seemed a perfect opportunity to play with the concept and how to take things in a new direction.

Mudborne is being created by ellraiser, one half of the indie-dev studio, TNgineers. A spiritual successor of sorts to APICO, Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, with experimentation being encouraged.

Now that you’ve had a taste of the new demo’s bugs, here’s what you'll discover in the full game!

You’ll need to explore all the regions and meet up with the different members of the salvage team to work on fixing their problems and restoring each part of the pond, from clearing the algae that’s taken over the kindergarten pools, to draining the flooding of the residential district.

The game is still in development, with a release aimed for 2025. You can follow along with progress and devlogs in the Discord, be sure to give it a wishlist to be notified of release! You can play the demo below.

Followed Mudborne is a casual nature management sim about discovering & breeding frogs! Awoken from hibernation you find your pond abandoned.

Bees are integral to our gameplay, as they are to our real-world ecosystem. As part of our charity efforts we will be donating a portion of the money we make towards national and international bee, beekeeping, pollination + conservation charities. Download Assets Development + Art ellraiser

Started in 2020, Ell always wanted to make video games - thanks to COVID of all things, a shift in working life meant they could actually make that dream a reality.

When you spot them, mushrooms need to grow from spores before you can collect them, which takes a bit of in-game time. This can be frustrating as the weather conditions change, so look for new mushrooms right when the weather changes, since you may have a relatively small window to find them.

In the demo there were only a few traits to play with - the full game introduces you to all Mudborne Game 7, not just min/maxxing but also their special effects that those frogs can bring. You’ve seen a glimpse of this with the amplitude frogs and the pressure pads, but there’ll be ribbet powered croakwork, as well as climate modifying properties thanks to umbrage and saturation.

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